qemical flood tech demo 1
A downloadable tool for Windows and Linux
This is the first tech demo for my experimental 3D renderer qemical flood. Currently it features 3 models: The Ducc, The Planet and The Little Guy.
The purpose of the project is exploring the potential of alternative approaches for achieving beautiful aesthetics, efficiency of asset creation and high real-time performance of smooth and detailed objects.
qemical flood is based on raymarching of parametric surfaces and the meshes presented here do not include polygons, voxels or even SDFs.
Requirements:
- 64 bit Linux or Windows
- graphics drivers providing OpenGL 3.3 support
The controls:
- Q and E — switch between models
- Ctrl+A and D — rotate the camera around the center
- W A S D — move the camera around
- R F — move the camera up and down
- Esc — exit
You can pass "-res WxH" as a launch parameter to qsm (the game engine) to run it in a window with a specific resolution, e.g.
qsm -res 1280x720
It's in a far humbler state than I'd have liked to debut it in but I'm in need of financial support and I think it's best to eliminate any doubt the project is real.
If you want to support my experimental research please pay for the tech demo here and / or support me through the following platforms:
- Patreon
- buymeacoffee
- BTC: bc1qvnmjxu0dfsrfj5f0jy95np57d48se6a8cf5d5m
- XMR: 4AhVXiii5Z1FbZqcYcRV7ihiQyC11wtS2CRGuJpKia5H3ogq4eJWtv38kc5gf4wFQddTkVvspn5LHPwci2jSLMJuPvCm1Q9
You can follow the progress of the project on the following platforms:
Status | Released |
Category | Tool |
Platforms | Windows, Linux |
Author | qew Nemo |
Tags | 3D, Experimental, Game engine, raymarching, Shaders |
Download
Click download now to get access to the following files:
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